Quest Board
This is the Quest Board. Here you will find Quests that you can do for some extra EP, and maybe even GP. You can begin any Quest at any time, but you should not be in several Quests at once. Click on a link to see a description of the Quest. The number in parenthesis next to the name of the Quest is how many Commanders are suggested to begin the Quest. Feel free to suggest ideas for Quests, the more Quests the better. Any questions, contact me, Tal Ar'Eldar, at jedi331@hotmail.com . Here are the Quests:
GM Battle (1+)
Sea Monster Quest (2)
Vampire Hunt (1)
Thieves Guild (1)
Dragon Slayer (1)
Black Knight (1)
Labyrinth (2)
Mirror Man (1)
Tournament Melee (6+)
GM Battle
The ultimate battle, you against one of the super-power GM's. This Quest can involve any number of characters against any or all of the GM's. The GM's are Tal Ar'Eldar, Aragorn, Aro the Great and Exodus. You may request a certain GM or have one randomly selected. The GMs do not have point-based stats, so a GM Quest is written like a CD battle where there aren't points involved.
Sea Monster Quest
Suggested by Fenix
A massive Sea Monster is frightening inncoent citizens by staying in their town harbor,
get it out before it destroys everything in sight.
Sea Monster: 190HP 20MP 22AP Spell: Blizzard 5MP 20AP
Weapon: razor-sharp claws Armor: scales
Vampire Hunt
Suggested by Fenix
Many strange creatures haunt the lands of ConQuest, including the horrible undead vampires. Stay away from them if possible, but if you must face one, be wary.
Vampire: 65HP 15MP 9AP Spell: Bloodreign: 5MP, Transfers 10HP from target to caster
Thieves Guild
Suggested by SwiftFoot
A small band of highwaymen has recently made a nuisance out of itself, robbing homes and waylaying travellers. Defeat them if you can, but beware: their strengths and abilities vary.
Dragon Slayer
The ultimate classic; no medieval game would be complete without it. Everyone knows the story, find the dragon and slay the beast. Just beware, dragons are powerful creatures.
Dragon: 80HP 12AP 18MP Spell: Firestar: 9MP 18AP
Black Knight
A classic medieval scenario. Seek out the Black Knight and defeat him in battle...if you can. He is considered to be among the greatest-and vilest-warriors in the land.
Black Knight: 60HP 10AP 9MP Spell: Dark Slash: 3MP 8AP
Labyrinth
The Labyrinth is a training ground for the finest fighters in the land. It is a vast maze that twists below the ground, across towering cliffs, and high up on great, arching pathways of stone. In the Labyrinth, you not only face losing your way, but many deadly creatures of all sorts, and an opponent. The object of the Labyrinth is to make your way to the end before your opponent does. Not many dare the Labyrinth, and few of those return from its twisted pathways.
Mirror Man
This quest is a trial of your skills and intelligence. You are pitted against a Mirror Man, a Chaos creature that mimics your attack and defense power. Victory comes only after defeating the creature.
Tournament Melee
A great tournament is held once a year, and all warriors are invited to take part. One of the most popular events is the melee. There is only one rule: the last remaining warrior is the victor. Experience Points are awarded based on when you fall and how many of your opponents you defeat.
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